Bsurfaces is a modeling and repopology tool which combines the use of freehand strokes, annotation, bezier curves, or loose edges to generate polygonal surfaces. It can be included in a traditional polygonal and subdivision modeling workflow, speeding it up substantially. Bsurfaces is a Blender addon, it can be used to build both open and closed shapes, extrude selections, bridge between two sections, having full control over the shape, direction, and twisting of the final surfaces. The output is a clean topology composed of quadrilateral faces. Triangles are also possible when building surfaces using crossing strokes. The different options can be modified interactively, allowing the artist to see how they affect the resulting surfaces in real-time.
This addon is included in the official Blender build.
I was porting this addon and am currently supporting it.
Many thanks to everyone who helps with testing this wonderful addon. And many thanks to everyone who gives new ideas.
Fixed work with more than one scene.
BSurfaceMesh activation fixed.
Removed many BSurfaceMesh loss (invisibility) errors.
Correct work with active annotation is implemented.
Ver. 1.7.8 (18-03-2020)
3D cursor location does not affect surface creation
Ver. 1.7.9 (09-08-2020)
Fixing bug: new patches, made with cross-hatching are shifted, if origin not in the center of world.
Ver. 1.8.0 (29-11-2020)
Fix for managing characteristics of bsurfaces mesh: colors, in_front, show_wire